| 1 | #include <math.h> |
| 2 | #include <stdio.h> |
| 3 | #include <stdlib.h> |
| 4 | #include <string.h> |
| 5 | |
| 6 | #include <EGL/egl.h> |
| 7 | #include <GLES2/gl2.h> |
| 8 | |
| 9 | #include "../include/chroma.h" |
| 10 | |
| 11 | // Vertex shader for simple texture rendering |
| 12 | static const char *vertex_shader_source = |
| 13 | "#version 120\n" |
| 14 | "attribute vec2 position;\n" |
| 15 | "attribute vec2 texcoord;\n" |
| 16 | "varying vec2 v_texcoord;\n" |
| 17 | "void main() {\n" |
| 18 | " gl_Position = vec4(position, 0.0, 1.0);\n" |
| 19 | " v_texcoord = texcoord;\n" |
| 20 | "}\n"; |
| 21 | |
| 22 | // Fragment shader for simple texture rendering |
| 23 | static const char *fragment_shader_source = |
| 24 | "#version 120\n" |
| 25 | "varying vec2 v_texcoord;\n" |
| 26 | "uniform sampler2D texture;\n" |
| 27 | "void main() {\n" |
| 28 | " gl_FragColor = texture2D(texture, v_texcoord);\n" |
| 29 | "}\n"; |
| 30 | |
| 31 | // Vertices for a fullscreen quad |
| 32 | static const float vertices[] = { |
| 33 | // Position Texcoord |
| 34 | -1.0f, -1.0f, 0.0f, 1.0f, // Bottom left |
| 35 | 1.0f, -1.0f, 1.0f, 1.0f, // Bottom right |
| 36 | 1.0f, 1.0f, 1.0f, 0.0f, // Top right |
| 37 | -1.0f, 1.0f, 0.0f, 0.0f, // Top left |
| 38 | }; |
| 39 | |
| 40 | static const unsigned int indices[] = { |
| 41 | 0, 1, 2, // First triangle |
| 42 | 2, 3, 0 // Second triangle |
| 43 | }; |
| 44 | |
| 45 | // Shader compilation helper |
| 46 | static GLuint compile_shader(GLenum type, const char *source) { |
| 47 | GLuint shader = glCreateShader(type); |
| 48 | if (!shader) { |
| 49 | chroma_log("ERROR", "Failed to create shader"); |
| 50 | return 0; |
| 51 | } |
| 52 | |
| 53 | glShaderSource(shader, 1, &source, NULL); |
| 54 | glCompileShader(shader); |
| 55 | |
| 56 | GLint status; |
| 57 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| 58 | if (status != GL_TRUE) { |
| 59 | char log[512]; |
| 60 | glGetShaderInfoLog(shader, sizeof(log), NULL, log); |
| 61 | chroma_log("ERROR", "Shader compilation failed: %s", log); |
| 62 | glDeleteShader(shader); |
| 63 | return 0; |
| 64 | } |
| 65 | |
| 66 | return shader; |
| 67 | } |
| 68 | |
| 69 | // Shader program creation helper |
| 70 | static GLuint create_shader_program(void) { |
| 71 | GLuint vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_shader_source); |
| 72 | if (!vertex_shader) { |
| 73 | return 0; |
| 74 | } |
| 75 | |
| 76 | GLuint fragment_shader = |
| 77 | compile_shader(GL_FRAGMENT_SHADER, fragment_shader_source); |
| 78 | if (!fragment_shader) { |
| 79 | glDeleteShader(vertex_shader); |
| 80 | return 0; |
| 81 | } |
| 82 | |
| 83 | GLuint program = glCreateProgram(); |
| 84 | if (!program) { |
| 85 | chroma_log("ERROR", "Failed to create shader program"); |
| 86 | glDeleteShader(vertex_shader); |
| 87 | glDeleteShader(fragment_shader); |
| 88 | return 0; |
| 89 | } |
| 90 | |
| 91 | glAttachShader(program, vertex_shader); |
| 92 | glAttachShader(program, fragment_shader); |
| 93 | glLinkProgram(program); |
| 94 | |
| 95 | GLint status; |
| 96 | glGetProgramiv(program, GL_LINK_STATUS, &status); |
| 97 | if (status != GL_TRUE) { |
| 98 | char log[512]; |
| 99 | glGetProgramInfoLog(program, sizeof(log), NULL, log); |
| 100 | chroma_log("ERROR", "Shader program linking failed: %s", log); |
| 101 | glDeleteProgram(program); |
| 102 | program = 0; |
| 103 | } |
| 104 | |
| 105 | glDeleteShader(vertex_shader); |
| 106 | glDeleteShader(fragment_shader); |
| 107 | |
| 108 | return program; |
| 109 | } |
| 110 | |
| 111 | // EGL configuration selection |
| 112 | static int choose_egl_config(EGLDisplay display, EGLConfig *config) { |
| 113 | EGLint attributes[] = {EGL_SURFACE_TYPE, |
| 114 | EGL_WINDOW_BIT, |
| 115 | EGL_RED_SIZE, |
| 116 | 8, |
| 117 | EGL_GREEN_SIZE, |
| 118 | 8, |
| 119 | EGL_BLUE_SIZE, |
| 120 | 8, |
| 121 | EGL_ALPHA_SIZE, |
| 122 | 8, |
| 123 | EGL_RENDERABLE_TYPE, |
| 124 | EGL_OPENGL_BIT, |
| 125 | EGL_NONE}; |
| 126 | |
| 127 | EGLint num_configs; |
| 128 | if (!eglChooseConfig(display, attributes, config, 1, &num_configs)) { |
| 129 | chroma_log("ERROR", "Failed to choose EGL config: 0x%04x", eglGetError()); |
| 130 | return -1; |
| 131 | } |
| 132 | |
| 133 | if (num_configs == 0) { |
| 134 | chroma_log("ERROR", "No suitable EGL configs found"); |
| 135 | return -1; |
| 136 | } |
| 137 | |
| 138 | return 0; |
| 139 | } |
| 140 | |
| 141 | // EGL initialization |
| 142 | int chroma_egl_init(chroma_state_t *state) { |
| 143 | if (!state || !state->display) { |
| 144 | return CHROMA_ERROR_INIT; |
| 145 | } |
| 146 | |
| 147 | // Get EGL display |
| 148 | state->egl_display = eglGetDisplay((EGLNativeDisplayType)state->display); |
| 149 | if (state->egl_display == EGL_NO_DISPLAY) { |
| 150 | chroma_log("ERROR", "Failed to get EGL display: 0x%04x", eglGetError()); |
| 151 | return CHROMA_ERROR_EGL; |
| 152 | } |
| 153 | |
| 154 | // Initialize EGL |
| 155 | EGLint major, minor; |
| 156 | if (!eglInitialize(state->egl_display, &major, &minor)) { |
| 157 | chroma_log("ERROR", "Failed to initialize EGL: 0x%04x", eglGetError()); |
| 158 | return CHROMA_ERROR_EGL; |
| 159 | } |
| 160 | |
| 161 | chroma_log("INFO", "EGL initialized: version %d.%d", major, minor); |
| 162 | |
| 163 | // Bind OpenGL API |
| 164 | if (!eglBindAPI(EGL_OPENGL_API)) { |
| 165 | chroma_log("ERROR", "Failed to bind OpenGL API: 0x%04x", eglGetError()); |
| 166 | chroma_egl_cleanup(state); |
| 167 | return CHROMA_ERROR_EGL; |
| 168 | } |
| 169 | |
| 170 | // Choose EGL config |
| 171 | if (choose_egl_config(state->egl_display, &state->egl_config) != 0) { |
| 172 | chroma_egl_cleanup(state); |
| 173 | return CHROMA_ERROR_EGL; |
| 174 | } |
| 175 | |
| 176 | // Create EGL context |
| 177 | EGLint context_attributes[] = {EGL_CONTEXT_MAJOR_VERSION, 2, |
| 178 | EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE}; |
| 179 | |
| 180 | state->egl_context = eglCreateContext(state->egl_display, state->egl_config, |
| 181 | EGL_NO_CONTEXT, context_attributes); |
| 182 | if (state->egl_context == EGL_NO_CONTEXT) { |
| 183 | chroma_log("ERROR", "Failed to create EGL context: 0x%04x", eglGetError()); |
| 184 | chroma_egl_cleanup(state); |
| 185 | return CHROMA_ERROR_EGL; |
| 186 | } |
| 187 | |
| 188 | chroma_log("INFO", "EGL context created successfully"); |
| 189 | return CHROMA_OK; |
| 190 | } |
| 191 | |
| 192 | // EGL cleanup |
| 193 | void chroma_egl_cleanup(chroma_state_t *state) { |
| 194 | if (!state) { |
| 195 | return; |
| 196 | } |
| 197 | |
| 198 | if (state->egl_display != EGL_NO_DISPLAY) { |
| 199 | eglMakeCurrent(state->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 200 | EGL_NO_CONTEXT); |
| 201 | |
| 202 | if (state->egl_context != EGL_NO_CONTEXT) { |
| 203 | eglDestroyContext(state->egl_display, state->egl_context); |
| 204 | state->egl_context = EGL_NO_CONTEXT; |
| 205 | } |
| 206 | |
| 207 | eglTerminate(state->egl_display); |
| 208 | state->egl_display = EGL_NO_DISPLAY; |
| 209 | } |
| 210 | |
| 211 | chroma_log("INFO", "EGL cleaned up"); |
| 212 | } |
| 213 | |
| 214 | // Create surface for output |
| 215 | int chroma_surface_create(chroma_state_t *state, chroma_output_t *output) { |
| 216 | if (!state || !output || !state->compositor || !state->layer_shell) { |
| 217 | return CHROMA_ERROR_INIT; |
| 218 | } |
| 219 | |
| 220 | // Create Wayland surface |
| 221 | output->surface = wl_compositor_create_surface(state->compositor); |
| 222 | if (!output->surface) { |
| 223 | chroma_log("ERROR", "Failed to create Wayland surface for output %u", |
| 224 | output->id); |
| 225 | return CHROMA_ERROR_WAYLAND; |
| 226 | } |
| 227 | |
| 228 | // Create layer surface for wallpaper |
| 229 | output->layer_surface = zwlr_layer_shell_v1_get_layer_surface( |
| 230 | state->layer_shell, output->surface, output->wl_output, |
| 231 | ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "chroma-wallpaper"); |
| 232 | |
| 233 | if (!output->layer_surface) { |
| 234 | chroma_log("ERROR", "Failed to create layer surface for output %u", |
| 235 | output->id); |
| 236 | chroma_surface_destroy(output); |
| 237 | return CHROMA_ERROR_WAYLAND; |
| 238 | } |
| 239 | |
| 240 | // Configure layer surface |
| 241 | zwlr_layer_surface_v1_set_size(output->layer_surface, output->width, |
| 242 | output->height); |
| 243 | zwlr_layer_surface_v1_set_anchor(output->layer_surface, |
| 244 | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | |
| 245 | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | |
| 246 | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | |
| 247 | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT); |
| 248 | zwlr_layer_surface_v1_set_exclusive_zone(output->layer_surface, -1); |
| 249 | zwlr_layer_surface_v1_set_keyboard_interactivity( |
| 250 | output->layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE); |
| 251 | |
| 252 | // Add layer surface listener |
| 253 | zwlr_layer_surface_v1_add_listener( |
| 254 | output->layer_surface, &chroma_layer_surface_listener_impl, output); |
| 255 | |
| 256 | // Commit surface to trigger configure event |
| 257 | wl_surface_commit(output->surface); |
| 258 | |
| 259 | // Wait for configure event |
| 260 | wl_display_roundtrip(state->display); |
| 261 | |
| 262 | // Create EGL window |
| 263 | output->egl_window = |
| 264 | wl_egl_window_create(output->surface, output->width, output->height); |
| 265 | if (!output->egl_window) { |
| 266 | chroma_log("ERROR", "Failed to create EGL window for output %u", |
| 267 | output->id); |
| 268 | chroma_surface_destroy(output); |
| 269 | return CHROMA_ERROR_EGL; |
| 270 | } |
| 271 | |
| 272 | // Create EGL surface |
| 273 | output->egl_surface = |
| 274 | eglCreateWindowSurface(state->egl_display, state->egl_config, |
| 275 | (EGLNativeWindowType)output->egl_window, NULL); |
| 276 | if (output->egl_surface == EGL_NO_SURFACE) { |
| 277 | chroma_log("ERROR", "Failed to create EGL surface for output %u: 0x%04x", |
| 278 | output->id, eglGetError()); |
| 279 | chroma_surface_destroy(output); |
| 280 | return CHROMA_ERROR_EGL; |
| 281 | } |
| 282 | |
| 283 | chroma_log("INFO", "Created surface for output %u (%dx%d)", output->id, |
| 284 | output->width, output->height); |
| 285 | |
| 286 | return CHROMA_OK; |
| 287 | } |
| 288 | |
| 289 | // Destroy surface |
| 290 | void chroma_surface_destroy(chroma_output_t *output) { |
| 291 | if (!output) { |
| 292 | return; |
| 293 | } |
| 294 | |
| 295 | if (output->egl_surface != EGL_NO_SURFACE) { |
| 296 | eglDestroySurface(eglGetCurrentDisplay(), output->egl_surface); |
| 297 | output->egl_surface = EGL_NO_SURFACE; |
| 298 | } |
| 299 | |
| 300 | if (output->egl_window) { |
| 301 | wl_egl_window_destroy(output->egl_window); |
| 302 | output->egl_window = NULL; |
| 303 | } |
| 304 | |
| 305 | if (output->layer_surface) { |
| 306 | zwlr_layer_surface_v1_destroy(output->layer_surface); |
| 307 | output->layer_surface = NULL; |
| 308 | } |
| 309 | |
| 310 | if (output->surface) { |
| 311 | wl_surface_destroy(output->surface); |
| 312 | output->surface = NULL; |
| 313 | } |
| 314 | |
| 315 | chroma_log("DEBUG", "Destroyed surface for output %u", output->id); |
| 316 | } |
| 317 | |
| 318 | // Create texture from image data |
| 319 | static GLuint create_texture_from_image(chroma_image_t *image) { |
| 320 | if (!image || !image->loaded || !image->data) { |
| 321 | return 0; |
| 322 | } |
| 323 | |
| 324 | GLuint texture; |
| 325 | glGenTextures(1, &texture); |
| 326 | glBindTexture(GL_TEXTURE_2D, texture); |
| 327 | |
| 328 | // Set texture parameters |
| 329 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 330 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 331 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 332 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 333 | |
| 334 | // Upload texture data |
| 335 | GLenum format = (image->channels == 4) ? GL_RGBA : GL_RGB; |
| 336 | glTexImage2D(GL_TEXTURE_2D, 0, format, image->width, image->height, 0, format, |
| 337 | GL_UNSIGNED_BYTE, image->data); |
| 338 | |
| 339 | glBindTexture(GL_TEXTURE_2D, 0); |
| 340 | |
| 341 | return texture; |
| 342 | } |
| 343 | |
| 344 | // Render wallpaper to output |
| 345 | int chroma_render_wallpaper(chroma_state_t *state, chroma_output_t *output) { |
| 346 | if (!state || !output || !output->image || !output->image->loaded) { |
| 347 | return CHROMA_ERROR_INIT; |
| 348 | } |
| 349 | |
| 350 | // Make context current |
| 351 | if (!eglMakeCurrent(state->egl_display, output->egl_surface, |
| 352 | output->egl_surface, state->egl_context)) { |
| 353 | chroma_log("ERROR", "Failed to make EGL context current: 0x%04x", |
| 354 | eglGetError()); |
| 355 | return CHROMA_ERROR_EGL; |
| 356 | } |
| 357 | |
| 358 | // Set viewport |
| 359 | glViewport(0, 0, output->width, output->height); |
| 360 | |
| 361 | // Clear screen |
| 362 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 363 | glClear(GL_COLOR_BUFFER_BIT); |
| 364 | |
| 365 | // Create shader program (should be cached in real implementation) |
| 366 | GLuint program = create_shader_program(); |
| 367 | if (!program) { |
| 368 | return CHROMA_ERROR_EGL; |
| 369 | } |
| 370 | |
| 371 | // Use shader program |
| 372 | glUseProgram(program); |
| 373 | |
| 374 | // Create and bind texture |
| 375 | GLuint texture = create_texture_from_image(output->image); |
| 376 | if (!texture) { |
| 377 | chroma_log("ERROR", "Failed to create texture for output %u", output->id); |
| 378 | glDeleteProgram(program); |
| 379 | return CHROMA_ERROR_EGL; |
| 380 | } |
| 381 | |
| 382 | glActiveTexture(GL_TEXTURE0); |
| 383 | glBindTexture(GL_TEXTURE_2D, texture); |
| 384 | glUniform1i(glGetUniformLocation(program, "texture"), 0); |
| 385 | |
| 386 | // Create vertex buffer objects (should be cached in real implementation) |
| 387 | GLuint vbo, ebo; |
| 388 | glGenBuffers(1, &vbo); |
| 389 | glGenBuffers(1, &ebo); |
| 390 | |
| 391 | glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| 392 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| 393 | |
| 394 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); |
| 395 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, |
| 396 | GL_STATIC_DRAW); |
| 397 | |
| 398 | // Set vertex attributes |
| 399 | GLint position_attr = glGetAttribLocation(program, "position"); |
| 400 | GLint texcoord_attr = glGetAttribLocation(program, "texcoord"); |
| 401 | |
| 402 | glEnableVertexAttribArray(position_attr); |
| 403 | glVertexAttribPointer(position_attr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), |
| 404 | (void *)0); |
| 405 | |
| 406 | glEnableVertexAttribArray(texcoord_attr); |
| 407 | glVertexAttribPointer(texcoord_attr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), |
| 408 | (void *)(2 * sizeof(float))); |
| 409 | |
| 410 | // Draw |
| 411 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); |
| 412 | |
| 413 | // Cleanup |
| 414 | glDeleteBuffers(1, &vbo); |
| 415 | glDeleteBuffers(1, &ebo); |
| 416 | glDeleteTextures(1, &texture); |
| 417 | glDeleteProgram(program); |
| 418 | |
| 419 | // Swap buffers |
| 420 | if (!eglSwapBuffers(state->egl_display, output->egl_surface)) { |
| 421 | chroma_log("ERROR", "Failed to swap buffers for output %u: 0x%04x", |
| 422 | output->id, eglGetError()); |
| 423 | return CHROMA_ERROR_EGL; |
| 424 | } |
| 425 | |
| 426 | // Commit surface |
| 427 | wl_surface_commit(output->surface); |
| 428 | |
| 429 | chroma_log("DEBUG", "Rendered wallpaper to output %u", output->id); |
| 430 | return CHROMA_OK; |
| 431 | } |