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ssh://git@git.notashelf.dev:33/notashelf/beer.gitCommit c786e230d0b8
tarballunverified1 files changed+91-18
@@ -442,35 +442,93 @@ fn is_braille(c: char) -> bool { ('\u{2800}'..='\u{28ff}').contains(&c) } -/// Draw a braille pattern as a 2×4 grid of dots filling the cell. The low eight-/// bits of the codepoint select dots, numbered down each column then across:-/// `0x01 0x08 / 0x02 0x10 / 0x04 0x20 / 0x40 0x80` for (col0,col1) rows 0-3.+/// Braille dot geometry for a `width`×`height` cell: the square dot side `w`,+/// the two column origins, and the four row origins. Ported verbatim from+/// foot's `box-drawing.c` `draw_braille` - base size and spacing from the cell,+/// then leftover pixels distributed (dot → margin → spacing → margin → dot) so+/// dots land on exact pixels with no rounding drift.+fn braille_geometry(width: i32, height: i32) -> (u32, [i32; 2], [i32; 4]) {+ let mut w = (width / 4).min(height / 8);+ let mut x_spacing = width / 4;+ let mut y_spacing = height / 8;+ let mut x_margin = x_spacing / 2;+ let mut y_margin = y_spacing / 2;++ let mut x_left = width - 2 * x_margin - x_spacing - 2 * w;+ let mut y_left = height - 2 * y_margin - 3 * y_spacing - 4 * w;++ // First, try hard to ensure a non-zero dot width.+ if x_left >= 2 && y_left >= 4 && w == 0 {+ w += 1;+ x_left -= 2;+ y_left -= 4;+ }+ // Second, prefer a non-zero margin.+ if x_left >= 2 && x_margin == 0 {+ x_margin = 1;+ x_left -= 2;+ }+ if y_left >= 2 && y_margin == 0 {+ y_margin = 1;+ y_left -= 2;+ }+ // Third, increase spacing.+ if x_left >= 1 {+ x_spacing += 1;+ x_left -= 1;+ }+ if y_left >= 3 {+ y_spacing += 1;+ y_left -= 3;+ }+ // Fourth, the side margins.+ if x_left >= 2 {+ x_margin += 1;+ x_left -= 2;+ }+ if y_left >= 2 {+ y_margin += 1;+ y_left -= 2;+ }+ // Last, increase the dot width.+ if x_left >= 2 && y_left >= 4 {+ w += 1;+ }++ let xs = [x_margin, x_margin + w + x_spacing];+ let ys = [+ y_margin,+ y_margin + w + y_spacing,+ y_margin + 2 * (w + y_spacing),+ y_margin + 3 * (w + y_spacing),+ ];+ (w.max(0) as u32, xs, ys)+}++/// Draw a braille pattern as a 2×4 grid of `w`×`w` square dots. Geometry ported+/// from foot's `box-drawing.c` `draw_braille`: a dot size and base spacing are+/// derived from the cell, then leftover pixels are distributed (dot width →+/// margins → spacing → …) so dots land on exact pixels with no rounding drift.+/// The low eight bits of the codepoint select dots: bits 0-2 are the left+/// column rows 0-2, bits 3-5 the right column rows 0-2, bits 6-7 the bottom row. fn draw_braille(canvas: &mut Canvas, c: char, x0: i32, top: i32, m: CellMetrics, fg: Rgb) {- let bits = (c as u32).wrapping_sub(0x2800) as u8;- let (w, h) = (m.width as i32, m.height as i32);- // Each dot owns a 1/2-width by 1/4-height sub-cell; the dot itself fills- // most of it and is kept square so columns and rows look even.- let sub_w = w / 2;- let sub_h = h / 4;- let dot = ((sub_w.min(sub_h) * 7) / 10).max(1);- // (mask, column, row) for the eight dots.- const DOTS: [(u8, i32, i32); 8] = [+ let (w, xs, ys) = braille_geometry(m.width as i32, m.height as i32);+ let sym = ((c as u32) - 0x2800) as u8;+ // (bit mask, column index, row index).+ const DOTS: [(u8, usize, usize); 8] = [ (0x01, 0, 0), (0x02, 0, 1), (0x04, 0, 2),- (0x40, 0, 3), (0x08, 1, 0), (0x10, 1, 1), (0x20, 1, 2),+ (0x40, 0, 3), (0x80, 1, 3), ]; for (mask, col, row) in DOTS {- if bits & mask == 0 {- continue;+ if sym & mask != 0 {+ canvas.fill_rect(x0 + xs[col], top + ys[row], w, w, fg); }- let cx = x0 + col * sub_w + sub_w / 2;- let cy = top + row * sub_h + sub_h / 2;- canvas.fill_rect(cx - dot / 2, cy - dot / 2, dot as u32, dot as u32, fg); } } @@ -525,3 +583,18 @@ fn draw_decorations( canvas.hline(x0, top + m.ascent as i32 * 2 / 3, w, fg); } }++#[cfg(test)]+mod tests {+ use super::braille_geometry;++ // Pinned to foot box-drawing.c draw_braille output (cross-checked numerically+ // identical across cell sizes 4..30 x 6..48); guards against drift.+ #[test]+ fn braille_geometry_matches_foot() {+ assert_eq!(braille_geometry(8, 18), (2, [1, 5], [2, 6, 10, 14]));+ assert_eq!(braille_geometry(10, 20), (2, [1, 6], [1, 6, 11, 16]));+ assert_eq!(braille_geometry(12, 27), (3, [1, 8], [1, 8, 15, 22]));+ assert_eq!(braille_geometry(7, 15), (1, [1, 4], [2, 5, 8, 11]));+ }+}